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Devlog
Trials of Ninja
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Devlog
Development Resumed, Graphical and Technical Overhaul, 3D Animations, Progression, Abilities, Checkpoint System and more...
October 13, 2023
by
anomrac21
2
Development Has Resumed I'm pleased to announce that this project is back in development. Trials of Ninja is a game about a ninja overcoming obstacles to escape a mysterious world. Graphical and Techn...
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Project On Hold
October 24, 2018
by
anomrac21
Trials of Ninja has been put on hold as the Art for the project cannot be created at this time with current resources. The 2d Art style need to be further refined. As a result this project has been...
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Movement, Mechanics and Areas to Explore
August 30, 2018
by
anomrac21
Character Movement and Mechanics. The main movement of the character is jumping and dashing. Previously i had a system where the player would have to collect stars in order to double jump and when...
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Design Goals
August 23, 2018
by
anomrac21
1
New Design Goals Achieve the smooth transition to levels. Trying to have the game be one continuous flow. Originally the game was going to be level by level basis. However it seems to be more intere...
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Art and Progression Systems
August 09, 2018
by
anomrac21
Character Artwork So still no definite update on the art of the project still in draft mode. A few concepts have been drawn up but i have not settled on any one yet. Did get the comment that it looks...
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Developing Original Art
August 02, 2018
by
anomrac21
I have partnered with an artist to develop an original character for the game. In order for me to release a proper prototype and promote the game as i need to, this had to be done. This is what the f...
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Dashing isn't it?
July 24, 2018
by
anomrac21
1
The scope for TON was always to remain small. We wanted to keep inputs to a minimum so that we can easily port our game to many platforms. Originally there was to only be a jump and double jump and do...
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Currently Developing Trials of Ninja (TON)
July 19, 2018
by
anomrac21
As a lone developer making a game can be a very hard frustrating thing to do. From Character design to level design, Tweaking character movement and developing mechanics, story and narrative, user int...
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