Dashing isn't it?
The scope for TON was always to remain small. We wanted to keep inputs to a minimum so that we can easily port our game to many platforms. Originally there was to only be a jump and double jump and double jumping was a limited resource. We have now added a dash to the game and it made to game a lot more fun.
The obstacles we can design around this ability is a lot more fun and engaging. Now we are focusing on progression. In true style we are thinking that we will allow the player to find this new ability in order to progress. You can only dash in the air and only once at first. You get another dash as the game progresses.
The map has come together on paper it is time to put it together in the game. This is the next task to be completed. Still have not developed a character for the game yet but we are working on it.
Files
Trials of Ninja
A platformer about a ninja overcoming obstacles to escape a mysterious world.
Status | In development |
Author | anomrac21 |
Genre | Platformer, Adventure |
Tags | 2D, Ninja |
More posts
- Development Resumed, Graphical and Technical Overhaul, 3D Animations, Progressio...Oct 13, 2023
- Project On HoldOct 24, 2018
- Movement, Mechanics and Areas to ExploreAug 30, 2018
- Design GoalsAug 23, 2018
- Art and Progression SystemsAug 09, 2018
- Developing Original ArtAug 02, 2018
- Currently Developing Trials of Ninja (TON)Jul 19, 2018
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