Design Goals
Trials of Ninja » Devlog
New Design Goals
Achieve the smooth transition to levels. Trying to have the game be one continuous flow.
Originally the game was going to be level by level basis. However it seems to be more interesting to have the game be in a more metroidvania format. Building the world is very difficult as it needs to be interesting and engaging. I basicall have all the areas i want but the level layout needs a lot of work.
Artwork for the character
The artist I am working with is taking longer to produce the character that expected. I lack funding to have it done by professional and in a timely manner but this is some of the progress that has been done to the character art.
Trials of Ninja
A platformer about a ninja overcoming obstacles to escape a mysterious world.
Status | In development |
Author | anomrac21 |
Genre | Platformer, Adventure |
Tags | 2D, Ninja |
More posts
- Development Resumed, Graphical and Technical Overhaul, 3D Animations, Progressio...Oct 13, 2023
- Project On HoldOct 24, 2018
- Movement, Mechanics and Areas to ExploreAug 30, 2018
- Art and Progression SystemsAug 09, 2018
- Developing Original ArtAug 02, 2018
- Dashing isn't it?Jul 24, 2018
- Currently Developing Trials of Ninja (TON)Jul 19, 2018