Refining Gameplay
Updates
Character Creation Options
We have added many different options to create your character. Under Costume, you can change your, Skin and Pants Color. Under Pedigree, you can change, Stance, Normals, and Movement. This is still subject to change and is expected to drive the customization options hence why I haven't built the menu for customization yet.
Area & Gym Selection Menus
Firstly, I must explain what is a Gym. Gyms are a Collection of characters that the player can fight against. There are 5 Gyms in each Area, each with 4 characters, And also each Gym has an Exhibition class and Competitive class. I have added the main Menu for selecting a Gym to fight in. A Gym Contains about four characters to fight, There are usually about five Gyms per area.
A.I. Implementation
I have added a simple A.I. That fights back. More work is needed on it but it's fine for now.
HitBox Generation
I have created a custom component to handle this. The Hitbox is generated on tick using a boolean flag, ensuring that a sweeping move can have a fair chance of registering a hit and when a hit is registered on a player, the Hitbox deactivates, Preventing the component from spawning more Hitboxes.
Music
I have scoured the Internet to find music that will suit this type of game. I found a few tracks and hope that they work out. I'm working on a way to have the track names and attribution visible in the game.
- Hinkik - Skystrike [Electro House] Attribution 3.0 Unported (CC BY 3.0) https://www.youtube.com/c/Hinkik Music provided by BreakingCopyright: https://bit.ly/skystrike-song
- Six Coffin Nails by Kerosyn is under a Creative Commons Attribution-ShareAlike 3.0 Unported (CC BY-SA 3.0) license Music promoted by BreakingCopyright: https://youtu.be/qNlTYQC67q4
Animations
I used the Mixamo library of animation to craft many animations used in the game. I tweaked most of the animations to better tune the game's fight data. If you know anything about fighting games is that they are heavily influenced by frame data. The number of frames a specific move has. This can be broken down into Startup Frames. Active Frames and Recovery Frames.
The Game Loop
The main Loop of the game has been closed however I have to add segments to make the game flow more smoothly. Basically, the loop is Choose a Fight, Fight, Get Reward, Tryout Reward, repeat...
Known Bugs
There are times when two hitboxes from the same attack are able to hit the player. Honestly, thinking of making this a feature.
Files
Get Brawlers
Brawlers
A Fighting Game where you can customize your character attacks, movement, appearance and more
Status | In development |
Author | anomrac21 |
Genre | Fighting |
Tags | 3D, Arcade, Kung Fu, mobile, Unreal Engine |
Languages | English |
More posts
- Mobile Build SuccessfulMar 28, 2024
- New Mechanics, UI Quality of Life, Bug FixesAug 03, 2023
- Bug Fixes, New Mechanics, and MoreJun 02, 2023
- Updates and Fixes. Fight Mechanics, Quality of Life, User Interface, and more...Mar 24, 2023
- Bug Fixes, New Mechanics and General Updates.Jan 20, 2023
- Updates, Fighting Gameplay and CommandsSep 29, 2022
- Systems UpdateJul 26, 2022
- Brawlers RebuildApr 01, 2022
- Major Update to BrawlersDec 27, 2019
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