User Interface, System Updates, New Assets, and Multiplayer Foundations


Updates

User Interface and System Updates

  • Added a complete stamp when a level is completed. I made a special scene that executes code telling the save system to mark levels clear,  unlock certain levels, and even unlock weapons. 

Level Updates

  • I have shortened the first level and updated the level systems.

New Assets

  • I have created assets to display information to the player about system events such as a level and/or weapon that has been cleared and/or unlocked.  Also, tools to present dialog, story events, and/or game events. These have been created but not implemented.

Multiplayer

  • I have begun work on the multiplayer system. There is now a server and client version of the program. 

Known Bugs Report

  • I have moved development over to a newer branch of Godot, as it was recommended to solve the lag spike bug. So far I have gotten it less but it still occurs from time to time

Files

v0-3-6.zip 58 MB
Apr 26, 2021

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