More Updates and Fixes...
I recently fixed these issues.
Other Major Changes
Gameplay UI Updates
I wanted the player to pick up items automatically and that information must be clearly communicated to the player. When you have space in your inventory you automatically pick up what item you are near to. Items have also been separated into three classes. LETHAL, TACTICAL, and OTHER. They are associated with different buttons E, Q, and C respectfully.
New Abilities
I have added the ability to melee. This feature surely has some bugs to iron out however I have gotten it to an acceptable state that works fairly ok. The Melee is bound to the middle mouse wheel button click. I think this is a good place for it but who knows it may change.
Multiplayer Updates
So I've implemented a multiplayer system within the game. I had to make a few major changes to how menus were working before getting it to work as intended. I have now instanced some of the menus using code instancing and destroying the menus I don't need at the time.
Level Updates
I have added a few minor updates to the levels.
Files
Get Bullet Hell Masters
Bullet Hell Masters
A Tactical Bullet Hell Shooter
Status | In development |
Author | anomrac21 |
Genre | Shooter, Action |
Tags | 2D, Bullet Hell, Internet, Multiplayer, Point & Click, Shoot 'Em Up, Tactical, Top down shooter |
Languages | English |
Accessibility | Configurable controls |
More posts
- Recent Fixes and Updates.Nov 26, 2021
- State of the Game, Updates and Plans.Sep 28, 2021
- User Interface, System Updates, New Assets, and Multiplayer FoundationsApr 26, 2021
- Campaign UI Updates, Level UpdatesFeb 21, 2021
- Animation Bug Fixes, Player Weapon Rig Changes, Level and Campaign Updates, User...Feb 13, 2021
- User Interface, Audio, Animations, Items, Weapons, and Story ToolsFeb 08, 2021
- Loadouts, Perks and AnimationsFeb 03, 2021
- Tactical Bullet Hell Shooter alpha buildJan 22, 2021
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