Campaign UI Updates, Level Updates


Updates

There is nothing much this week, I just worked on UI and Structure. There were some other projects that I had to work on so I didn't get to do much. Here's what I got done though.

Campaign UI Updates

  • The campaign UI functionality has been developed. It dynamically displays the levels that are unlocked and hides the levels that are locked. Unlocking a level can now be coded anywhere within the game.
  • Mission Data has also been coded into the game. Selecting a mission now shows a title and description of each mission relative to the campaign you're are on. There are other variables that I have coded into the game, that were needed to change certain elements within the game. These are things to ensure consistency. 

Level Updates

  • I did update a few more levels in the demo levels to try to make them more fun through level design.  

Known Bugs Report

  • Movement Input Bug:- There is a bug that makes your character input vector stick to a value. A fix has not been found for this yet.
  • Lag with Speed Run Strats:- If the player decides to speed run the level he can run into lag, due to the amt of enemies, bullets, and scenes in general that are loaded. I am looking into fixing this.
  • Intermittent Lag Instances:- a few times the game produces an error that lags the game to the point of unplayable. I have not found a fix to the error however I am working on it. The only way to fix this once it has happened is to restart the game. The error is as follows, 
    • Condition "p_elem->_root != this" is true. <C++ Source> ./core/self_list.h:84 @ remove()

Please if you play the game and encounter any bugs, please report it to us in a comment or on the community forum.

Files

0.3.5 52 MB
Feb 21, 2021

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